- Collision mesh
- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It’s allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
LOD0 235 points 436 triangles
LOD1 90 points 168 triangles
LOD2 20 points 32 triangles
Collision mesh enables to correctly handle the physical model in the game engine.
High-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
Soon in AssetStore