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There are 3 levels of detail for each model. It’s allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
LOD0 1461 points 2751 triangles
LOD1 458 points 843 triangles
LOD2 24 points 36 triangles
Collision mesh enables to correctly handle the physical model in the game engine.
High-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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