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I did this car as a “thank you” to the dev team at Gravity Sketch, and to show what I could do with the software 400+ hours into using it. Sure, it is fun to noodle with all the details, and GS makes it easy… but I had to stop somewhere. The high points? routing the “coil of snakes” exhaust at 200 scale, adjusting the curve of the pipes to make sure they didn’t crash at the wrong places and joined accurately where they needed to. Creating in VR is unlike any other 3D experience.