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One of the three heads for the “Hydra” boss in the VR MMORPG “Tales of Lunea”. It is the final boss that the player faces at the end of our PAX 2017 demo. The Hydra is fully rigged and ready for animation with a spline ik setup that allows for snake-like movement.
All sculpting, retopologizing, UV unwrapping, rigging, and animating by me. Concept art by Joseph Allen, and texture by Malika Kadrzhanova, aditional rock models and texutres by “TheRealMarkEhlen” on Blend Swap. 11,360 tris.