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The school objective was to create a high quality game ready model in a month (the month being shortened to around 3 weeks due to Christmas break). For the model, I chose to create a medieval knight. The Green Knight, low poly was made in Maya, and high poly was made in zBrush. High res was sculpted in 2 days and low res was finished in around 2 days. The game res model was made using the quad draw tool in Maya and UVs were also cut in the software. When creating the low res, I also split some parts off in order to allow for customization as if the model had different armor sets. The textures were made in 4 days with the help of Substance Painter. I followed UE4 PBR guidelines and did every material as a procedural. I did this using generators, fill layers, etc. I did this to allow for felxiability in the texturing and allow for changes to be made if someone chose to.
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