I recently discovered an out-of-developement, but pretty cool 3d iterative rendering software called Structure Synth. It’s pretty primitive as far as capabilities go (cubes, spheres, lines, and triangles), but the expressive power of the language it’s written in is phenomenal, and I’ve had fun experimenting “Gridtree” works by rendering a 90 degree arcs (which optionally tapers some amount) and then at the end of each arc randomly picks one of the following options for the next arc:
-
Curve the same direction
-
Curve left
-
Curve right
-
Curve back
-
Create two new arcs, each picked randomly from the previous four choices
“Tree” has a tapering coiefficient of 0.92. It clearly the archetypal Gridtree. Some things are more obvious in this model than others; you can clearly see that the cubes in the largest arcs, and there is a prominent triple junction. However, the the triple junction is an illusion: the branch it comes from is actually two branches.
Comments