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Car concept for GRIP. I started on december 2016, it will be finished probably in july 2017 due to my work on bachelor’s degree.
Textures will come after I finish the mesh to final form by my friend (profile: https://sketchfab.com/martinhay )
The high polycount is due to lights on front not being baked onto the texture as well as other details which will be changed.
I borrowed the tires from minimacman’s downloadable model (if there are any issues, please let me know, I already made my own, but they doesn’t look as good yet).
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