Triangles: 34.1k
Vertices: 17.9k
More model informationUpdated car concept for GRIP. In the process, I reshaped the body a bit, removed the rollcages, just to add them back in (due to it’s uniqueness), opened the front part and changed the back spoiler. The tires are remade as well.
I also removed the LED lights which were screwing up the polycount, so this is not much better representation. Even with that, while exporting from modo, the model was completely tri-polygonized. Without that, the model has 10874 polygons (without wheels).
Apart from centres of wheels, everything is original.
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