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This is a re-textured scan for PBR. I scaned this in daylight with harsh shadows and the textures were not captured complelly by my scan.
This was done intentinally, to see how much I can recover from such a bad scan and make it PBR friendly as much as possible. all considering for a first try I consider this a sucess.
The process to get to this point from the Raw scan was producing Low Poly and High Poly in agisoft, UV mapping the Low Poly in 3D-Coat baking normals, AO, Thickness and Curvuture in SP, and then use these texture to delight the model in Photshop so I could later re-light it from all directions.
I also exprimented with emulating the sun light position by hand in general 3d package and render to texture the shadow pass to further delight the model. I will post resaults of this experiment at a later time.
This model has Retextured Diffuse, Normal map and Roughness map.
Here you can see the raw scan: https://sketchfab.com/models/4680e069282c423d8e1d1cd7584ccc82
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