Triangles: 31.3k
Vertices: 17.9k
More model informationA zombie made in several different parts, so that parts can easily be detached in a game engine. It was made by sculpting the flesh on top of a previously made skeleton mesh.
In engine, it has physics hair, but it did not look very nice in the sketchfab viewer without the cloth physics applied. The intenstines also have physics applied to them.
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