Triangles: 23.5k
Vertices: 11.8k
More model informationI’ve been practicing hard surface modeling as well as sculpting in ZBrush so I decided to merge the two together for this project. I made the original base mesh in 3ds then imported it to Zbrush.
I’ll continue to work on this model and define more areas. Eventaully I’d like to texture it in Substance.
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