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Hammer 3D Model
EN: Model made to enhance game creation pipeline. I improved my skills in Substance Painter, Zbrush, and Quad Drawn in Autodesk Maya.
PT-BR: Modelo feito para aprimorar pipeline de criação de jogos. Aprimorei meus conhecimentos em Substance Painter, Zbrush e ao Quad Drawn do Autodesk Maya.