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Wanted to do something light hearted, wanted to mess around with texture painting, and I wanted to play with hard-surface modelling some more. I collect lego a little bit, and this was one of my more recent additions, so I thought I might as well try to recreate it. I’m really pleased with the results overall. Modelling the hair was the most difficult part, and I think that’s where the model is most lacking. Otherwise I think it turned out alright.
Modelled in Blender, Textured in Substance Painter 2
As Rendered in Cycles:
As Rendered in Iray: