Triangles: 7.1k
Vertices: 3.8k
More model informationWhile learning to model in Maya i decided to do a simple arrangement. Even tried some export and high-res projection between zbrush too. Maya is pretty good. Still a bit different from 3Dsmax, but not too different. I found uvmapping to be a lot less trouble. Even setting up objects with multiple materials.
I was going for a rather simple style that would perhaps actually work best in unlit. But since I wanted to play around with normals I decided to also do that with spec and rgh. So I experimented with putting together both. So please view the scene with only the albedo channel too for a slightly different feel :)
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