A modern looking hand blender based on Braun models. Low poly model with normals baked from high-poly version.
Features roughness, metalness and ambient occlusion maps, either packed into one rgb png as separate channels or separated as three grayscale files. Ambient occlusion map is currently not connected to anything, as it is not needed with hq normals being present. You can, however, optimize it even more by getting rid of the normal map and multiplying the color by ao value to get a pseudo-normals effect with a smaller 1-channell map.
Here I’ve included only 2k images, but they look passable even downscaled at 512x512, so feel free to scale them to match your needs - or to mix and match, e.g. high quality normals with smaller colors/maps.
Maps based on plastic and metal textures from CC0Textures. Blender made in - wait for it - Blender!