Triangles: 8.8k
Vertices: 4.5k
More model informationMy practice on character creation progress based on Satoshi Matsuura’s design. I really liked this goat and wanted to try making it. Gotta say quite happy with how it turned out and really proud of the topology which took me a lot of time.
Here’s teh original concept: https://www.artstation.com/artwork/8llkX6
Characters initial sculpt done in Zbrush, retopology in 3ds Max, textures made in Substance painter and final effects in Photoshop.
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