Triangles: 25.1k
Vertices: 12.6k
More model informationBeen looking at CAD software like plasticity and although it produces very good results decided these things can be modeled in software like houdini /blender but with procedural elements.
Years ago I developed some SOPs for Houdini to help with things like hard surfaces, and with a bit of planning beforehand, admittingly not in the same sort of time scale but I can achieve similar results to CAD.
Corrected a few shading errors, so it is a new update.
CC AttributionCreative Commons Attribution
Mar 1st 2024
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