Triangles: 10.8k
Vertices: 5.8k
More model informationA small piece of a scene I created for a university project. There were no restrictions on polycount as it was a rendered scene and thus didn’t need any backfaces.
topology isn’t very clean, but as with most university projects production was a huge rush so I didn’t have the time to clean assets up.
I’d like to come back to this asset and clean -up the mesh itself and then clean the UV’s I’m not liking how I cut the Uv’s for the door, particularily the center beam that goes across, and fix the outer door texture piece, perhaps just symmetry it, add osme hinges and use it for a larger UE4 sequenced scene.
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