Triangles: 13.7k
Vertices: 6.9k
More model informationBase mesh for my Houdini Flowmap project, inspired by DOOM and old Doric columns. Created the model in Maya and Zbrush, textured with Substance Painter, created a flowmap in Houdini, and finally brought into Unreal Engine for flowmap shader setup and rendering. Unfortunately custom UE shaders aren’t supported in Sketchfab, so check out my artstation to see it in action!
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