Triangles: 308.5k
Vertices: 154.4k
More model informationHere’s my first character ever fully sculpted in ZBrush !
Based on Sean Galloway’s original character design Modeling in ZBrush - Uv’s in Maya - Texturing in Substance Painter - Rig on Mixamo
Made for Organic Modelization (François-Xavier Mélard - Character Production - @fxmelard)
HEAJ 2020 - 2021 (3D Animation)
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