Triangles: 5.2k
Vertices: 3k
More model informationA four week University Project based on Mobile Specification; with required guidelines.
- The weapon must fit within a 5000 triangle limit (+/- 500)
- Texture sheet for the weapon must be 1024x1024 and be diffuse only
Not the best result as far as texturing goes; but that area isn’t my forte. There is still plenty of time to improve.
To counter-act the pixel limit on the texture sheet; I started working in 2048x2048 and scaled down to keep the maximum amount of quality possible.
Final Tri-count: 5220.
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