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I designed and created this loosely retro-styled, biped robot…I didn’t want it to look over-engineered, generically futuristic or self-conciously cool, but to appear tangible, grounded and believable and robustly constructed in a way that might actually function. I had old die-cast toys and mid 20th century industrial, factory machinery in mind when I put it together and was careful to consider the layering of materials and the interfacing between them. I also tried to give it personality.
To offset all that ‘grounding’, I’ve posed it dynamically in a small, dramatic scene. There’s peril, there’s lava, there’s robots! What’s not to like?
Made using 3DS Max, Substance Designer and Zbrush.