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At the end of the road.
This model was quite challenging. The idea was to take one of my design and to recreate it as a real time 3D character following the process used by Arc System in their game Guilty Gear Xrd and Dragon Ball Z Fighter. A technical feat that allowed them to create 3D visuals that could be mistaken for 2D.
Turns out, even if the theory is rather simple and well documented, in practice it’s quite a headache. No use of texture in the traditionnal way, precise modeling, uses of vertex color, authoring of vertex normal, etc…
In the end I managed to make something pretty good, I think. Of course most of the work done isn’t used in this representation on Sketchfab because it doesn’t use custom shaders so I had to bake everything in a pretty big texture on a separate UV set in order to keep the clean look of the real version.
However you can still part of the work on the UVs by looking at the black inline on the character which will look sharp regardless of how close you look.