Triangles: 219k
Vertices: 56.2k
More model informationScene containing high-poly versions of all the chess pieces.
Despite being high poly, these pieces are not that detailed: they’re based on their respective low-poly versions, but with the bevel and subdivision surface level 2 modifiers applied, in that order (so as not to lose the hard octogonal shape to their bases, because I liked that).
If one were to apply only the subdivision surface modifiers to the base low-poly meshes, it is possible to create more rounded pieces.
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Sep 4th 2017
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