Created these chess pieces for a school assignment. All pieces were modeled by me in Maya, during the Fall 2019 semester at Washington State University Vancouver.
These are the high poly versions, with the smooth preview Maya provides converted into polys. Because of this, they could stand to be cleaned up and have their tris reduced pretty significantly. I would like to remake these someday to compare and see how much I improve over time. When I created these models, I was in my third or so month working with Maya (or any 3D software.)
Update 4/21: I added a few cc0 texture maps and a base color edited by myself. The UVs have also now been auto-unwrapped in Blender (although, they are not very user-friendly for manual methods of texturing.)