Triangles: 51.6k
Vertices: 19.5k
More model informationA small concept I’ve found on Artstation, wanted to try some modeling tecniques for the details of the head.
Modeled in 3S Max and rigged in Maya, was working on the animation but had to drop it as the cables could’nt follow the movement of the head. Textured in Substance Painter with a few surface details added via Zbrush
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