Triangles: 4.2k
Vertices: 2.4k
More model informationIn this collimator model, I took into account some of the errors of the previous model. The model has two materials - base material (textures: Base Color; Roughness; Metallic; Normal OpenGL - 2048x2048) and glass material (textures: Base Color; Roughness; Metallic; Opacity; Emissive - 1024x1024).Sorry for my english - this is google translate:)
CC AttributionCreative Commons Attribution
Jun 14th 2021
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