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This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on it’s secondary UV channel.
Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.
- Polygons: 88,606
- Vertices: 54,208
- Diffuse x66 (multiple resolutions) on UV0
- Lightmap x1 (2048x2048) on UV1
- Autodesk Maya
- Autodesk Bonus Tools
- Cinema 4D