Triangles: 6.2k
Vertices: 3.1k
More model informationGame Ready - Unreal Coordinates (x-forward, z-up), scaled, aligned. Perfect for calibration, testing and ingame use. Drag and drop, should work. Remember to import normals and tangents and not to calculate on import, as they are custom.
Diffuse, Emissive, Normal, Roughness, AO, Metalness.
CC Attribution-ShareAlikeCreative Commons Attribution-ShareAlike
Mar 21st 2019
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