Triangles: 4k
Vertices: 3.1k
More model informationI made this environment to experiment with vertex colors and fake reflections for VRchat. Sice there are no textures (Aside from the background) you save a ton of memory, allowing you to run it easily on mobile VR headsets. The workflow itself is much more convenient too, textures can be pretty cumbersome to deal with. You don’t have to do any UV unwrapping and you can easily correct mistakes without having to redo anything. I’m using geometry nodes to create the tinted reflections automatically, it saves a lot of work.
The environment itself is based on concept art from Thomas Frick.
CC Attribution-ShareAlikeCreative Commons Attribution-ShareAlike
Mar 9th 2023
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