Triangles: 4.2k
Vertices: 2.5k
More model informationI started this as a fun little side project that I would work on when taking a break from my primary piece. For this project I wanted to try something new and different. My goal was to get more comfortable making strange shapes in Zbrush and also to become better at hand painting textures. Primarily painting in the shadow, lighting, reflections/ highlights and bounce lighting into the diffuse map. This character has 1 diffuse map, 1 Alpha map and has a emission applied using the diffuse. It has a poly count just over 4k triangles. Concept/ Reference Art by Dave Greco
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