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This model shows how you can create impossible objects in 3D sowtware.
Key to this is playing with perspective. These points provide that the right illusion of perspective is given:
the isometric camera, meaning the angle of the camera is 0°
The positioning of the camera, in this case being 54.726°/0°/45° (X/Y/Z)
With this you can create the illusion that points on the model that aren’t connected are connected as long as you view it from this angle.
You can see yourself how this is shattered if you turn the view.