Triangles: 10.4k
Vertices: 6.1k
More model informationIn touch with nature
3 texture maps:
Character 2048x2048
Staff 1024 x 1024
Ground and butterflies 1024 x1024
Software(s) used: Photoshop, Zbrush and Maya
This was a personal project I worked on over the holidays/ christmas. I first modeled her body in maya before I started scultping her head and hair in Zbrush. After I did that, I retopologized her head& hair in maya (Quad draw) and made sure the head fit on the body. The rig and posing was also done in Maya :) After that I basically started fooling around in Photoshop, re-adjusting my Uv’s as needed. I hope you like it! Be sure to give it a like if you do, thanks! Keep arting~!
Artstation : https://www.artstation.com/koziedesign
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