Triangles: 5.7k
Vertices: 2.9k
More model informationMy first attempt at cloth modeling. This is a jacket I found online. I began by modifying a base jacket mesh to fit my reference, then imported it into zbrush. After some tweaking, I reimported it into Maya in order to create a game res. Substance painter was then used to create some textures.
CC AttributionCreative Commons Attribution
Nov 9th 2020
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