Triangles: 126.1k
Vertices: 63.2k
More model informationI originallys started this project in Google’s new 3D VR modeling program, Blocks. I had some issues with it though, so the vast majority of this project was really done in Blender. I have some thoughts on Google Blocks which I’ve posted here: https://medium.com/@davidaslanfrench/quick-review-of-google-blocks-c04cbbb53fa4
Oh yeah and also I kidn of faked some subsurface scattering with a emission map! I thought that was kind of cool
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