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Using real world inspiration mainly from Jane Douglas from Outside Xbox.
After the successful look of my mouse/ wease animal with my Houdini .hda procedural Fur Cards, I decided to revisit this model to see if I can improve the hair.
Technically it looks better in Opacity blending mode with Cavity on, but it takes a performance hit on my modest machine but I think it does a good job in the dithered effect with Cavity off.
Anyway the material is available on substance share (when they approve it).