Triangles: 11.5k
Vertices: 5.8k
More model informationI made this model in zbrush and maya. It was intended to be an animated jellyfish in our class’ underwater level in unreal. The unreal texture was made with 3 variable constants and bump offset among other things. My professor, Jamie Deruyter, animated that jellyfish for the game. Here, it is posed and I just went nuts recoloring it.
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