Triangles: 133k
Vertices: 90.2k
More model informationPBR game modelling was produced with high poly modeling using zbrush. zbrush, 3Ds max, substance pointer, 3D_Coat, Marvelous Designer 8, Photoshop, and marmoset Toolbag 3 were used to make the production. SSS (Subsurface Scattering) was used to create skin texture.
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