Kang Sae Byeok character from the Squd game serial, i liked it so much so i want to do some characters
The model is low poly and PBR textured, it was created for game engine.
The rig is Epic Skeleton and Rigify in blender
The Rigify skeleton controls the Epic Skeleton so you can animate it in blender and add it to the UE4 or other game engine i think this skeleton is good for other engines
When export skeleton or animation (FBX) to UE4 or other game engine make shure (Armature>only deform bones is True and Add leaf bones is False)
I added to engine skeleton a several bones for Jaw-mouth Tongue and Eyes.
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