Triangles: 1.6k
Vertices: 1.7k
More model informationSubmission Requirements and Specification Complete an individual Game Production Asset Template for each model you build. This must include self-assessment, and 4 ways in which your work could be improved. Meshes should be completed using under 3000 triangles The models should be textured using 1x 512x512 32bit Targa each. Unit scale should be set to centimetres. The mesh to not have any errors. Modifier stack will be collapsed. Final Renders with and without wireframes. Submitted files will be highly organised, presented and named professionally. STRETCHGOAL: Model iteration number 4.
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