Triangles: 503.3k
Vertices: 251.8k
More model informationSo here is my first attempt at both organic modelling and using Zbrush, a piece of software that I recently picked up, and I thought what better way to test it out than to design my own interpretation of one of my favourite characters from League of Legends. Please let me know what you think and any improvements that I could make for future projects ! Side Note: I know that the poly count for the hair is incredibly low, but I will try and find a more optimal way to sort hair out next time !
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