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Kheara 3D Model
Find more on Artstation: [Link]
Modelling: Blender and some ZBrush
Animation: Mixamo, Blender and UE4 (The skirt, hair and bracelets are simulated in engine, therefore they are not animated)
Texturing: Substance Painter, Photoshop and some Substance Designer for the quiver.
Originally textured for and rendered in UE4, with animations from Mixamo, also using cloth and skeleton physics.
I made this character as part of my two-year course about Games & Animation at Uxbridge College, London.
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