Triangles: 59.4k
Vertices: 30.7k
More model informationIncomplete. Currently halfway through texturing this like a normal death mask, but stuck this up with a gold metal texture and basic rough metal Normal Map for the purposes of showcasing. A few polys to clean up too to get this being an efficient 3D model. The first ‘human face’ I’ve ever modeled in 3D and I’m happy with this outcome.
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