Klaus - JesperYour model is disabled. For more details go to Edit properties3D Model
I rewatched Klaus and really wanted to recreate Jesper as a 3D character. I made the majority of the character in ZBrush relatively quickly and when it came to retopology I used ZSpheres and then took the low poly into 3DS Max to unwrap. I then moved over to substance to bake and texture although I decided to use the polypaint from ZBrush as the Albedo as I couldn’t achieve the look I wanted in Substance Painter.