Triangles: 35.6k
Vertices: 19.8k
More model informationHello! Here my new work, made in Blender 2.8 Beta. Watch renders in https://www.artstation.com/artwork/QzxeWd
contain 8 meshes
- Helmet: 871 verts 832 faces
- Head: 4271 verts 3818 faces
- Arms: 4168 verts 4005 faces
- Plate: 3253 verts 2907 faces
- Legs: 3034 verts 2679 faces
- Boots: 3332 verts 3072 faces
- Sword: 385 verts 368 faces
- Sword:639 verts 616 faces
Each mesh have it own maps set
2 skins (red paint and dark metal)
PBR Maps:
- Base_Color
- Normal OpenGL (Normal_OGL)
- Ambient occlusion (AO)
- Glossiness
- Roughness
- Metallness
- Specular -Opacuty (only for Helm, Legs, Head textures)
Unity:
- AlbedoTransparency
- MetallicSmoothness
- Normal
Unreal Engine 4
- Base_Color
- Normal
- OcclusionRoughnessMetallic (for all except SpecularSmoothness for head)
AUTORIGGED BY MIXAMO
Jan 24th 2019
2 comments