Triangles: 5.1k
Vertices: 2.6k
More model informationModeled this knight piece in Zbrush and brought it directly into Substance Painter to test out its auto-unwrap feature. I’d say that it turned out alright. I slapped on a smart material I had made earlier and some masking and painting to get the “worn” look. I want to go back soon and modify the topology so that it’s a bit more optimized. I was more or so testing the functionality of the auto-unwrap feature in Substance Painter :)
Comments