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Kodak Company - Brownie Target Six-20 (1946) 3D Model
For the reference I took several photos of many different angles and key features up close. I then proceeded to measure out various sections and note them down onto sketches. I then transferred these into AutoCAD to attempt to get a really accurate recreation of the dimensions of the object.
After creating these defined AutoCAD drawings I then imported them into 3DS Max as splines to build a cage which I could then model to thus speeding up the process and increasing the accuracy of the final product.
When it came to the text, I ended up drawing over the front view photos I had taken in an attempt to recreate the original text found on the front. Texturing and material creation was done inside Substance Painter and Designer.