Triangles: 6.6k
Vertices: 6.5k
More model informationThis is one of the first models I made in Z Brush. I thought I’d texture it in Substance Painter to get some ideas of how to work with Emissive textures in the program using the poly paint I had on the original as a way to mask the new textures.
Most of the textures seen here are included in the base version of Substance Designer, but tweaked to give the desired effect. The lava is created using the Marble Smart Material and changing the veins to be emissive.
It’s a bit of a running gag to include it in school projects, so I thought I’d include it here too, after giving a better coat of paint to it.
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