Work In Progress…
Look at using First person view under settings in the viewer for optimal experience.
This is a model of the VR Lab at London Design & Engineering UTC. It was modelled in 3ds Max and textured using Photoshop.
IMPORTANT INFORMATION:
Unfortunately, Sketchfab has started to play up a bit. The albedo map for the monitors don’t work correctly, so I’ve had to place the albedo map inside the emissive map and put the intensity of it down. The same issue happens with the red part on the front of the computers. There is also an issue with the textures on the bottom of the monitor. There appears to be a visible seam around the buttons on the monitor, however when zoomed in, this seam disappears.
However, all is not lost. I have also created a 3D scene capable of virtual reality inside of Unreal Engine, which makes the 3D scene look a lot better. There are no issues with lighting or textures and the scene looks perfect!
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