Triangles: 4.8k
Vertices: 2.4k
More model information[Original concept by Alex Braun: https://axbraun.com/]
Gecko character model created for our fifth assessment at AIE.
- The mesh was blocked out, retopologized and rigged in Maya.
- Various details were sculpted into the mesh with Zbrush.
- Maps were baked and textures were painted in Substance Painter.
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